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This is the fifth article in a continuing monthly series chronicling the growth path of Screenreach Interactive, a startup based in Newcastle upon Tyne in England’s North East. Screenreach’s flagship product, Screach, is an interactive digital media platform that allows users to create real-time, two-way interactive experiences between a smart device (through the Screach app) and any content, on any screen or just within the mobile device itself. We invite your feedback.

By Francis Moran and Leo Valiquette

In our last post, we looked at how Screenreach Interactive is managing its beta testing process to prepare for the launch of a new version of Screach in the near future. We focused on the logistics of soliciting, encouraging, filtering and interpreting user feedback to fine tune and debug the new app.

But working toward a deadline and ensuring that all of the pieces fall into place is about much more than technical and logistical details. Perhaps the most important variable to manage is the human factor. Individuals from different parts of the organization, each with their own role and responsibilities, must work together collaboratively and appreciate the needs and priorities of their peers.

“We are fortunate to have a team that is more interested in achieving an ultimate common goal than focusing on their own interests,” said Screenreach CEO Paul Rawlings. “Decisions must be made based on what’s best for the product and the collective.”

In this post, we’ll look at how the beta testing process is coming along and how the Screenreach team has learned to keep everyone rowing in the same direction.

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